You probably think you have a plan.
But if you didn’t Wargame it, you don’t.
Wargaming is the second-last step in a proper emergency planning process. It’s where you test your plan—step by step—before the crisis does it for you.
You run the plan as a family. You walk through each part. You challenge assumptions. You look for failure points. You ask:
“What if that road is blocked?”
“What if the generator doesn’t start?”
“What if we’re not all together?”
You assign someone to be the Devil’s Advocate—the person who tries to break your plan. Because when your plan breaks in rehearsal, you can fix it.
If you built your plan without this step, you’re gambling. And you don’t get a second chance when it fails.
Wargaming is how you turn ideas into action.
Confidence replaces fear.
Everyone knows their role.
And you uncover blind spots while it’s still safe.
If you want to learn how to do it right,
read The People’s Emergency Plan.
This book teaches civilians the same process I used in the military to plan for the worst—and it walks you through every step.
USA-> https://a.co/d/gQ7B3mI
CAD-> https://a.co/d/6OxFbaD
I just received the book Saturday.
Each page makes sense and builds on the previous. Many aspects of emergency response I have considered before, but with this book everything gets put into the right place! Thank-you!
In disaster recovery and business continuity parlance: If you fail to plan, you plan to fail! A plan is just words unless it is tested - thoroughly and at least annually because situations change.